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EGW-NewsGamingKaikki uutisetExciting News for Diablo 4 Players: Multi-Class Gameplay Made Effortless for Class Chameleons!
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Exciting News for Diablo 4 Players: Multi-Class Gameplay Made Effortless for Class Chameleons!
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Exciting News for Diablo 4 Players: Multi-Class Gameplay Made Effortless for Class Chameleons!

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Blizzard has made it easier for Diablo 4 players to handle multiple characters by reducing the level requirements for some of the game's most powerful items. This action RPG with five distinct classes posed a challenge for players trying to manage different characters, especially when it came to acquiring potent end-game gear.

Previously, level 100 Diablo 4 characters could only find items with a level 100 requirement. This meant that the items were only usable if players had multiple max level alts. However, in season 1, Blizzard has introduced level caps for Sacred and Ancestral items, allowing players to save them for other classes.

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In an interview with Gamestar and subsequent clarification by associate game director Joe Piepiora on Twitter, it was revealed that Sacred items will now be capped at level 60, while Ancestral items will be capped at level 80. This change means that players can find a powerful item with their level 100 main character and save it for their other characters without having to grind numerous levels to equip it.

The impact of the new level caps on high-level Legendary aspects imprinted on items is not entirely clear. Currently, applying a level 100 aspect to a great piece of gear raises its level requirement to match. This can prevent lower-level characters from using it, resulting in what the community refers to as "bricking" the item. If the level caps still apply in these cases, it is likely that the Legendary aspect's bonus will scale down to match the item's power level or undergo similar adjustments.

It's important to note that the new level caps do not allow low-level characters to equip endgame gear. Sacred and Ancestral items still have minimum requirements of level 45 and 60, respectively. However, the level caps do introduce a new purpose for high-level items that players don't need and encourage endgame players to engage in loot trading with others.

Exciting News for Diablo 4 Players: Multi-Class Gameplay Made Effortless for Class Chameleons!. Photo 1

This change simplifies Diablo 4's intricate item system, which involved extracting, imprinting, and upgrading items, often making it challenging to keep track of their final level. With the new level caps, players can now efficiently use their endgame characters to farm loot for their lower-level characters, a popular activity seen in previous Diablo games.

The introduction of the item level caps will complement the Scroll of Amnesia, a new item in season 1. Earned through Season Journey challenges, the Scroll of Amnesia enables players to instantly reset all skill and Paragon points for free. This means that if players come across an excellent item for their alternate character and happen to possess one of these scrolls, they can easily respec and build their character around it. Furthermore, the addition of build presets, if implemented by Blizzard in the future, would help address the tedious aspects of Diablo 4 and enhance the overall experience.

The first season of Diablo 4 is scheduled to launch on Thursday, July 20.

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